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75 rooms · page 2 of 4
FloodedLongStraightWindowLeft4
Flooded Rooms
FloodedLongStraightWindowLeft

A long straight flooded room without safe spots and a window to the left. Can have Eyefestation.

FloodedStraightRightWindow14
Flooded Rooms
FloodedStraightRightWindow1

A short room in underwater roomtype with a window to the right. No safety here.

FloodedStraightWindows24
Flooded Rooms
FloodedStraightWindows2

A standard straight hallway room type. No ss or pss here.

GardenAreaStraight5
Hadal Blacksite
GardenAreaStraight

A big open space with three ways and a water area in front of you. The water starts to apply parasites at you almost immediately, so you shouldnt jump down there. Every exit of this room will always have boxes on the left, providing a constant PSS if you crouch behind them and look down. There is also Bush PSS in this room, giving you safety between exits, for it - just go inside of the bush and stay in the middle.

PSSSS
HeavyLeftTurn24
Heavy Containment
HeavyLeftTurn2

A short left turn HC room with a forklift in the way. The corner is a SS and if you're lucky with the right/front side wall having items you can get behind - they're PSS.

PSSSS
HeavyLeftTurnDamaged14
Heavy Containment
HeavyLeftTurnDamaged1

A standard room in heavy containment with a destroyed wall on the right. SS and PSS being behind lockers

PSSSS
HeavyLeftTurnW/Room4
Heavy Containment
HeavyLeftTurnW/Room

Standard heavy containment room type with a sideroom. The sideroom is pss if you stay out of the entitys way. Also behind the box is ss make sure you don’t see the entrance door and are at the middle of the box and position yourself right. Crouch and look down your body’s avatar to the right. If done very well this can be a pss.

PSSSS
HeavyPainter7
Heavy Containment
HeavyPainter

A T shaped hallway with a lower section attached. The lower section leads to a sideroom where you can find painter (purple keycard needed to access his little desk). His sideroom is PSS and so are behind servers and next to the locker on picture 6. However for the locker pss to work make sure the door to the following room is right (see first picture)

Has DocumentPSSSS
HeavyStraightDamaged24
Heavy Containment
HeavyStraightDamaged2

A straight hallway with rumble in the middle of the hallway. PSS is behind locker at the start at 4th screenshot. Rocks on top doesnt have collision. Seems like nodes always go left in this room.

PSSSS
LavaLabs3WayRightTurbine4
Mantle Extraction
LavaLabs3WayRightTurbine

A three-way room in LavaLabs roomtype with downstairs turbines. Due to the shape of the room, downstairs will always have PSS, regardless of which door is the correct one. Just make sure you cant be seen from the main path by crouching and looking down at the needed spot for your room.

PSSSS
LavaLabsLeftOutcrop4
Mantle Extraction
LavaLabsLeftOutcrop

A short room with a left turn, a small outline of a box is in the corner of this room. Hiding in the corner of this can be SS as angler will not go through the small box.

SS
LavaLabsStairsDownRight4
Mantle Extraction
LavaLabsStairsDownRight

A 2-floor room in the LavaLabs roomtype. Both doors can be real, depending on the door there are different PSS spots in the room. If its downstairs - look at picture 2. If its upstairs - just go downstairs and stay behind a wall for PSS.

PSSSS
LeftStraightVentDestroyed5
Hadal Blacksite
LeftStraightVentDestroyed

A default room with a left turn into a vent. Room counts as straight. The vent is PSS as expected, but there is also a PSS behind the broken locker on the right in the first image if you crouch and look down.

PSSSS
LeftStraightW/RoomDestroyed14
Hadal Blacksite
LeftStraightW/RoomDestroyed1

A standard room type with a destroyed wall/corner. There is a sideroom on the left side which is PSS.

PSSSS
LeftStraightZigZagW/Rooms4
Hadal Blacksite
LeftStraightZigZagW/Rooms

A short ZigZag room with two siderooms, one in front of you, one to the left. Go in the corners of siderooms for PSS.

PSSSS
LeftTurnDamaged16
Hadal Blacksite
LeftTurnDamaged1

Left turn room in the Default roomtype, a few large shelves, lockers and a table placed in the middle of the room. PSS/SS is behind the very first table shown on images 5 and 6.

PSSSS
LeftTurnGatedOff5
Hadal Blacksite
LeftTurnGatedOff

A left turn room type with an off gated room. A code breacher is required to break in. There’s also a shelf where you can stand next to its SS. No PSS and also does not work on chain! (Image 5)

SS
LongStraightGatedOff4
Hadal Blacksite
LongStraightGatedOff

A straight room with a locked side area with loot. Only openable with a code breacher. There is a PSS in the side area, being behind the middle of the box if you crouch and look down. (4th picture shows the box.)

PSSSS
MaintenanceDamage34
Maintenance Tunnels
MaintenanceDamage3

A straight hallway in the Maintenance roomtype without safe spots and a broken pipe and a wall.

MaxamountBackup4
Hadal Blacksite
MaxamountBackup

Straight room identical to Straight1, SS behind the locker at the end of the room.

RareSS
MeatLeftStraight6
Meat Rooms
MeatLeftStraight

A left meat room type. There's a pss behind the second locker in picture 3. (To make it easier to get in there have a body of less than 80% width) crouch and look down between the table and the locker go straight until you hit the wall. Then slowly turn to the right and squeeze in the space behind that locker. You can get out of that space by going in the locker. Additionally there's another pss behind the locker in picture 5

Easter EggPSSRareSS
MeatRightStraight5
Meat Rooms
MeatRightStraight

Straight room. Always locked, 1 keycard. PSS is behind locker at 4th and 5th screenshots.

Easter EggPSSRareSS
MeatStraight54
Meat Rooms
MeatStraight5

A short straight meat room with some lockers scattered around. No PSS's or SS's

Easter EggRare
OpenWindow2BigRooms14
Hadal Blacksite
OpenWindow2BigRooms1

A standard Big hallway! Includes 2 big siderooms. Can be used as pss and ss.

PSSSS