4 ›A long straight flooded room without safe spots and a window to the left. Can have Eyefestation.
4 ›A short room in underwater roomtype with a window to the right. No safety here.
4 ›A standard straight hallway room type. No ss or pss here.
5 ›A big open space with three ways and a water area in front of you. The water starts to apply parasites at you almost immediately, so you shouldnt jump down there. Every exit of this room will always have boxes on the left, providing a constant PSS if you crouch behind them and look down. There is also Bush PSS in this room, giving you safety between exits, for it - just go inside of the bush and stay in the middle.
4 ›A short left turn HC room with a forklift in the way. The corner is a SS and if you're lucky with the right/front side wall having items you can get behind - they're PSS.
4 ›A standard room in heavy containment with a destroyed wall on the right. SS and PSS being behind lockers
4 ›Standard heavy containment room type with a sideroom. The sideroom is pss if you stay out of the entitys way. Also behind the box is ss make sure you don’t see the entrance door and are at the middle of the box and position yourself right. Crouch and look down your body’s avatar to the right. If done very well this can be a pss.
7 ›A T shaped hallway with a lower section attached. The lower section leads to a sideroom where you can find painter (purple keycard needed to access his little desk). His sideroom is PSS and so are behind servers and next to the locker on picture 6. However for the locker pss to work make sure the door to the following room is right (see first picture)
4 ›A straight hallway with rumble in the middle of the hallway. PSS is behind locker at the start at 4th screenshot. Rocks on top doesnt have collision. Seems like nodes always go left in this room.
4 ›A three-way room in LavaLabs roomtype with downstairs turbines. Due to the shape of the room, downstairs will always have PSS, regardless of which door is the correct one. Just make sure you cant be seen from the main path by crouching and looking down at the needed spot for your room.
4 ›A short room with a left turn, a small outline of a box is in the corner of this room. Hiding in the corner of this can be SS as angler will not go through the small box.
4 ›A 2-floor room in the LavaLabs roomtype. Both doors can be real, depending on the door there are different PSS spots in the room. If its downstairs - look at picture 2. If its upstairs - just go downstairs and stay behind a wall for PSS.
5 ›A default room with a left turn into a vent. Room counts as straight. The vent is PSS as expected, but there is also a PSS behind the broken locker on the right in the first image if you crouch and look down.
4 ›A standard room type with a destroyed wall/corner. There is a sideroom on the left side which is PSS.
4 ›A short ZigZag room with two siderooms, one in front of you, one to the left. Go in the corners of siderooms for PSS.
6 ›Left turn room in the Default roomtype, a few large shelves, lockers and a table placed in the middle of the room. PSS/SS is behind the very first table shown on images 5 and 6.
5 ›A left turn room type with an off gated room. A code breacher is required to break in. There’s also a shelf where you can stand next to its SS. No PSS and also does not work on chain! (Image 5)
4 ›A straight room with a locked side area with loot. Only openable with a code breacher. There is a PSS in the side area, being behind the middle of the box if you crouch and look down. (4th picture shows the box.)
4 ›A straight hallway in the Maintenance roomtype without safe spots and a broken pipe and a wall.
4 ›Straight room identical to Straight1, SS behind the locker at the end of the room.
6 ›A left meat room type. There's a pss behind the second locker in picture 3. (To make it easier to get in there have a body of less than 80% width) crouch and look down between the table and the locker go straight until you hit the wall. Then slowly turn to the right and squeeze in the space behind that locker. You can get out of that space by going in the locker. Additionally there's another pss behind the locker in picture 5
5 ›Straight room. Always locked, 1 keycard. PSS is behind locker at 4th and 5th screenshots.
4 ›A short straight meat room with some lockers scattered around. No PSS's or SS's
4 ›A standard Big hallway! Includes 2 big siderooms. Can be used as pss and ss.