6 ›"straight" room with right turn and two side rooms. Purple keycard spawns in this room, possibly in the corridor or the windowed side room, which gives access to the locked purple side room where the keycard to the exit door can be found. SS is in both side rooms back against the inner walls, while shelf/locker PSS can spawn in the windowed side room (image 5), by crouching and looking down below the window or behind the desks on the side, or by standing on desks in the corners closer to the corridor. Annotated to show possible examples (image 4), room generation may be different.
4 ›A corner shaped room that goes to the left. May have lockers next to the door and make it PSS, but there's always an SS in the corner.
4 ›A short left turn room with a sideroom in the rivers roomtype. Has a tiny avatar as an easter egg. Go in sideroom for PSS and in the corner for SS.
4 ›A straight room in the river roomtype. A locker next to the door is SS but you aren't likely to live if your avatar is wide. Better use at 70% or so.
4 ›A diamond shaped room with 4 doors and a middlepath. If you're standing in the middle of the middle path, its SS (If it's chainsmoker, you might wanna try to avoid his side). If the correct doors are not on the opposite sides, staying in between wrong doors is PSS.
6 ›4-way short room in the Server Farms roomtype. Multiple PSS/SS behind the servers depending on where the next door is.
6 ›A squareshaped room with 4 doors and a vent under a server. Vent is pss if you get in the middle of it.
6 ›A small square shaped room in the Server roomtype. Depending on the doors position and furniture spawns can be either PSS or no safespots room. If the paths way is perpendicular to the servers - your only hope are lockers and other furniture to hide behind(picture 5), if the path is parralel to servers then each server gives you a PSS. Same situation if its a turn.
4 ›A small room with a staircase that leads up to a catwalk. PSS and SS being in the corner (Pointed to by image 1)
6 ›A V shaped room in the LavaLabs roomtype. Has steam leak on the left which can be turned off on the right side, using a valve. The correct door will always be on the left and due to that this room has constant SS/PSS on the right. Examples on pictures.
4 ›A short straight room with a lowered floor that is flooded. For PSS - climb behind the middle locker using a sprint and stay at its middle.
4 ›A short office with a pss between 2 tables in the middle. Can be locked with a keycard.
6 ›One of three tram tunnel variants, this tram tunnel crosses an underwater section where a large cannon platform, similar to the External Repellant Cannons in the Final Searchlights section, can be seen out the left window. Nothing notable out the right window. As node entities despawn at TramStart and cannot spawn before TramEnd, this room is a safe zone.
4 ›A left turn in the trenches. Has sea mines outside the windows, making eyefestation unable to spawn in this room. If you climb the fence next to the locker and stand close to it - it should be a SS.
5 ›A right turn in the Trenches roomtype. Has a floor vent, which is safe if you stay in the corner of the vent you descend in.
6 ›A short straight room with a leeking window on the right, tables can spawn on the left (image 4) which can be crouched and looked under for PSS, (image 5). Or an SS next to a locker at the beginning of the room, (image 6).
4 ›A short straight room with a floor vent. If you stay in a corner of the floor vent - it's PSS.
5 ›A short room in the Trenches roomtype. Get behind tables close to left wall for PSS. Get to the side of lockers closest to the wall on the left for SS(example on picture 5)
4 ›A turret room with bunch of random tables to the right. It will always go straight and it will always have a shelf that is PSS.
6 ›An H shaped room with turrets in the river roomtype. Has two turrets, one looking at your side of the passing, other one guarding the lever. There are rocks, broken locker and two boxes on top of one another, providing cover from gunfire. You can also stay ON the rocks and you won't be seen by turrets. The left side has a spot that you can only get into with 70% width, and its a PSS. You can also go sideways to middle of the boxes in the passing and get another PSS. The entire left side is SS.
4 ›A vent room with a little room in it, safe as soon as you cannot see the entrance points. Layout attached.