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93 rooms · page 2 of 4
FloodedLongStraightW/RoomLeft4
Flooded Rooms
FloodedLongStraightW/RoomLeft

A long room in the Flooded roomtype with a sideroom to the left. For PSS - go in the sideroom and get away from node's path(mainly done by swimming up underwater until you're away from sight).

PSSSS
FloodedOpenWindowLeft4
Flooded Rooms
FloodedOpenWindowLeft

A long straight room in the flooded roomtype. Has no viable PSS, but its high ceiling is always an SS.

SS
FloodedRightStraightWindow14
Flooded Rooms
FloodedRightStraightWindow1

A small underwater room with a right turn. A PSS and SS is present by the shelf in the corner (as seen in image 4)

PSSSS
FloodedShop4
Flooded Rooms
FloodedShop

An instance of the Sebastian shop in the Flooded roomtype. Instead of entering in the vent, there's a hole in the ground. Swim up and get away from LOS to get PSS. Keycard is on the table as usual.

Dead ZoneEaster EggHas DocumentPSSSSShop
FloodedStairsDown4
Flooded Rooms
FloodedStairsDown

A long upstairs room in the flooded roomtype. The end of it has a shelf that provides a PSS as long as you position yourself in a way that blocks view for both doors, though using it as SS is way easier.

PSSSS
FloodedStraight54
Flooded Rooms
FloodedStraight5

A short room in the flooded roomtype. No SS/PSS.

FloodedStraightLeftWindow14
Flooded Rooms
FloodedStraightLeftWindow1

A short room underwater without safe spots and a window to the left. You may survive pande by trying to stay out of sight behind the floating box, but its hard to pull off.

GardenFlat4Way26
Oxygen Gardens
GardenFlat4Way2

A 4-way room in the OxygenGardens roomtype. Has randomized item spawns, but almost always has a PSS/SS. Stay at the wrong door for SS. Look for big crates or lockers near doors for PSS(depending on where the correct door is).

PSSSS
GardensWarpZoneStart9
Oxygen Gardens
GardensWarpZoneStart

One of the three UrbanWarp rooms. Starts as a long catwalk, leading to three pipes to the left and a piece of concrete around them you can walk on. If you proceed towards the right side, the corner of the catwalk is safe. If you proceed to the left, only the right pipe is open, letting you jump down into the OxygenGardens roomtype. The real door will always be straight. This room is a deadzone, meaning no late flickers/spawns can happen here as long as you dont open the next door.

Dead ZoneEaster EggPSSRareSS
Heavy3WayW/Rooms4
Heavy Containment
Heavy3WayW/Rooms

A short T shaped HC room with 4 siderooms with rare objects. Can have Mask Of Sadness or Imaginary Friend Remote in one of the smaller siderooms. Small siderooms are SS if you're far and PSS if you crouch and look down in them. There are more PSS, shown on pictures 2 and 3, depending on which door is the real one.

PSSSS
HeavyCrane6
Heavy Containment
HeavyCrane

A long HC room with a turn to the right and a big space to the right with a crane holding a big container and bunch of them down there. Corners on the pictures are SS and you can get behind boxes/shelves/lockers near walls to get PSS, although due to this room being long you may need to do it at the end or move in the spot to stay safe.

PSSSS
HeavyRightTurnW/Room5
Heavy Containment
HeavyRightTurnW/Room

A right turn in the HC roomtype. Multiple PSS behind objects at the left wall if you can climb, PSS in the sideroom and SS in the corner.

PSSSS
HeavyRooms6
Heavy Containment
HeavyRooms

A heavy containment room that has a section to the left that is a direct reference to Rooms. You can go downstairs and pick up a free gummylight at the Rooms entrance. This room is NOT a dead zone. Go downstrairs for PSS.

Easter EggHas DocumentPSSRareSS
Hotel3Way1Straight6
Hotel Rooms
Hotel3Way1Straight

3-way room in The Hotel, starts with a long hallway and then branches out into smaller ones. SS is anywhere near the dead end door, PSS behind the pillars with lockers or tables.

Easter EggPSSRareSS
Hotel3WayLeft4
Hotel Rooms
Hotel3WayLeft

A T-shaped 3-way room in the Hotel roomtype. The longer hall is to the right. Has SS by going far to the wrong door and PSS if hidden behind closer to long hall pillar or a locker/table if any are present.

Easter EggPSSRareSS
Hotel3WayRight6
Hotel Rooms
Hotel3WayRight

T-shaped three-way junction in the Hotel roomtype. SS by the end of the hallway near the incorrect door, PSS behind lockers if any spawn in standard locker PSS (hugging the locker out of view of node path).

Easter EggPSSRareSS
HotelRightStraight24
Hotel Rooms
HotelRightStraight2

Small L-shaped straight room in the Hotel, with a small couch area at the start. There is no PSS/SS.

Easter EggRare
HotelStraight45
Hotel Rooms
HotelStraight4

Straight room in the Hotel; the fourth variant of HotelStraight. Though there are lockers and desks, there is no PSS/SS.

Easter EggRare
HotelStraight54
Hotel Rooms
HotelStraight5

A straight room in the Hotel roomtype, shifts a bit to the left. No safety here.

Easter EggRare
KeyKeyKeyKeyKey4
Hadal Blacksite
KeyKeyKeyKeyKey

Straight room in the Default roomtype, large amount guaranteed tables around the room and they all have passwords on and inside them, one keycard spawns among them. No PSS/SS, dead zone.

Dead ZoneRare
LavaLabs3WayBridge25
Mantle Extraction
LavaLabs3WayBridge2

A long straight room with a bridge. The correct doors are always on opposite sides. PSS on images 2 and 3, behind lockers.

PSSSS
LavaLabs3WayLeftTurbine4
Mantle Extraction
LavaLabs3WayLeftTurbine

A three-way room in LavaLabs roomtype with downstairs turbines. Due to the shape of the room, downstairs will always have PSS, regardless of which door is the correct one. Just make sure you cant be seen from the main path by crouching and looking down at the needed spot for your room.

PSSSS
LavaLabs3WayRight4
Mantle Extraction
LavaLabs3WayRight

A 3-way room in the LavaLabs roomtype. Has multiple PSS depending on which door is the right one. Stay far from main path for SS.

PSSSS
LavaLabsBoringStraight24
Mantle Extraction
LavaLabsBoringStraight2

A boring short straight room in LavaLabs roomtype. PSS should be at 5th and 6th screenshots, but couldnt test it.