4 ›A long room in the Flooded roomtype with a sideroom to the left. For PSS - go in the sideroom and get away from node's path(mainly done by swimming up underwater until you're away from sight).
4 ›A long straight room in the flooded roomtype. Has no viable PSS, but its high ceiling is always an SS.
4 ›A small underwater room with a right turn. A PSS and SS is present by the shelf in the corner (as seen in image 4)
4 ›An instance of the Sebastian shop in the Flooded roomtype. Instead of entering in the vent, there's a hole in the ground. Swim up and get away from LOS to get PSS. Keycard is on the table as usual.
4 ›A long upstairs room in the flooded roomtype. The end of it has a shelf that provides a PSS as long as you position yourself in a way that blocks view for both doors, though using it as SS is way easier.
4 ›A short room in the flooded roomtype. No SS/PSS.
4 ›A short room underwater without safe spots and a window to the left. You may survive pande by trying to stay out of sight behind the floating box, but its hard to pull off.
6 ›A 4-way room in the OxygenGardens roomtype. Has randomized item spawns, but almost always has a PSS/SS. Stay at the wrong door for SS. Look for big crates or lockers near doors for PSS(depending on where the correct door is).
9 ›One of the three UrbanWarp rooms. Starts as a long catwalk, leading to three pipes to the left and a piece of concrete around them you can walk on. If you proceed towards the right side, the corner of the catwalk is safe. If you proceed to the left, only the right pipe is open, letting you jump down into the OxygenGardens roomtype. The real door will always be straight. This room is a deadzone, meaning no late flickers/spawns can happen here as long as you dont open the next door.
4 ›A short T shaped HC room with 4 siderooms with rare objects. Can have Mask Of Sadness or Imaginary Friend Remote in one of the smaller siderooms. Small siderooms are SS if you're far and PSS if you crouch and look down in them. There are more PSS, shown on pictures 2 and 3, depending on which door is the real one.
6 ›A long HC room with a turn to the right and a big space to the right with a crane holding a big container and bunch of them down there. Corners on the pictures are SS and you can get behind boxes/shelves/lockers near walls to get PSS, although due to this room being long you may need to do it at the end or move in the spot to stay safe.
5 ›A right turn in the HC roomtype. Multiple PSS behind objects at the left wall if you can climb, PSS in the sideroom and SS in the corner.
6 ›A heavy containment room that has a section to the left that is a direct reference to Rooms. You can go downstairs and pick up a free gummylight at the Rooms entrance. This room is NOT a dead zone. Go downstrairs for PSS.
6 ›3-way room in The Hotel, starts with a long hallway and then branches out into smaller ones. SS is anywhere near the dead end door, PSS behind the pillars with lockers or tables.
4 ›A T-shaped 3-way room in the Hotel roomtype. The longer hall is to the right. Has SS by going far to the wrong door and PSS if hidden behind closer to long hall pillar or a locker/table if any are present.
6 ›T-shaped three-way junction in the Hotel roomtype. SS by the end of the hallway near the incorrect door, PSS behind lockers if any spawn in standard locker PSS (hugging the locker out of view of node path).
4 ›Small L-shaped straight room in the Hotel, with a small couch area at the start. There is no PSS/SS.
5 ›Straight room in the Hotel; the fourth variant of HotelStraight. Though there are lockers and desks, there is no PSS/SS.
4 ›A straight room in the Hotel roomtype, shifts a bit to the left. No safety here.
4 ›Straight room in the Default roomtype, large amount guaranteed tables around the room and they all have passwords on and inside them, one keycard spawns among them. No PSS/SS, dead zone.
5 ›A long straight room with a bridge. The correct doors are always on opposite sides. PSS on images 2 and 3, behind lockers.
4 ›A three-way room in LavaLabs roomtype with downstairs turbines. Due to the shape of the room, downstairs will always have PSS, regardless of which door is the correct one. Just make sure you cant be seen from the main path by crouching and looking down at the needed spot for your room.
4 ›A 3-way room in the LavaLabs roomtype. Has multiple PSS depending on which door is the right one. Stay far from main path for SS.
4 ›A boring short straight room in LavaLabs roomtype. PSS should be at 5th and 6th screenshots, but couldnt test it.