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Admin4WayUpDown18
Blacksite Administration
Admin4WayUpDown1

An administration room type. It is in the shape of a plus with a square perimeter. 4 side rooms all pss. 3 possible doors.

PSSSS
AdminRightWindow7
Blacksite Administration
AdminRightWindow

A square admin room type with 2 side room pss and a window. Structure in image 7 drawing.

PSSSS
AirlockTrenchbleeder59
Hadal Blacksite
AirlockTrenchbleeder5

Second room of the Airlock roomtype, 5th of the trenchbleeder swim areas. It takes place in the open ocean just like Searchlights Ending Encounter. Follow the green lights that go just above the lava. You may sprint through the room with sprints in a straight line. PSS/SS is inside the rocky walls around the entrance and end airlocks, as they have no collision. Dead zone.

Dead ZonePSSSS
DredgeLongStraightLedgeW/Room24
The Dredge
DredgeLongStraightLedgeW/Room2

A dredge roomtype with a ledge to safely stand on to avoid bottomfeeder connected to a side room pss. Chance of eyefest.

PSSSS
FloodedBigHall24
Flooded Rooms
FloodedBigHall2

A long flooded room with an ss if u go all the way to the roof. Nothing much other than that.

SS
FloodedRightStraightW/Room24
Flooded Rooms
FloodedRightStraightW/Room2

A flooded room that goes right upon entry followed by a left. Pss in sideroom (sideroom entry door is directly in front upon entry of room). Can be a keycard room.

PSSSS
FrontalAssaultOutskirts4
The Outskirts
FrontalAssaultOutskirts

An outskirts room that spawns a frontal assault angler. You can open the next door at walking pace. If the next room is good rng (short and straight), you can also safely open the next though watch the indicators of the oncoming angler.

GardenFlatLeftDestroyed6
Oxygen Gardens
GardenFlatLeftDestroyed

A circular garden room. Upon entry, on your left, will be a pile of rubble in the shape of a slope. You can climb over it. You can also go all the way around the room (which is the path the nodes take). Check image 6 for room layout/node paths.

SS
GardenFlatStraight44
Oxygen Gardens
GardenFlatStraight4

As the name implies, a flat garden room with a circular divine patch with the exit straight ahead from the entrance. The DiVine in this room is active, and there is no known SS or PSS in this room.

LongLeftSidePipes24
Hadal Blacksite
LongLeftSidePipes2

A room that goes to the right with a window on left. Chance to have Eyefestation. window and keycard. Sideroom PSS.

PSSSS
Ridge1BigDoor3Way6
The Ridge
Ridge1BigDoor3Way

A ridge room that splits 3 ways. 1. Down a ramp for guaranteed ss and 2. 2 possible exit doors (1 to the right of the entranceand 1 across the room from entrance). Guaranteed pss/ss are the following no matter which door is the correct one. The entire bottom section of ramp is an ss, the crates at bottom are pss if you hide in them thought you need 70-80% body width, and the pilar behind the light vehicle in image 6 is a dpss and ss if you stand at the back. If the door is to the right of entrance, the false door area is ss and if there is a locker at the bottom of the ramp positioned like so in image 7, it is a pss. If the correct door is across the room, there is no change in pss or ss with the pss in crates, dpss of pillar, and bottom ramp ss.

PSSSS
Ridge3Way4
The Ridge
Ridge3Way

A ridge room that, upon entry, splits 2 ways (called 3 way cuz it goes 3 ways INCLUDING entrance but I did not count that). It splits 2 ways due to 2 possible exits. The wrong door is an ss but if there is a speaker, it is within range so be careful.

SS
RidgeBalcony17
The Ridge
RidgeBalcony1

A ridge room. Starts with a balcony like area (go left behind the shelves for pss) due to the window which you can see through into the second area. Go to the right for the second area (you can go right and slip between the gap of the small and big crate for pss in image 4 and 5) which goes left again, through another small room and then the exit. Chance of speaker.

PSSSS
RidgeCave5
The Ridge
RidgeCave

A room in ridge that looks like a cave. As you move through the straight room, on your left will be pockets which you can U turn into for pss. There are 2 of such pockets which are indicated by big lights (image 4 and 5) pointing into them. The second pocket (furthest from entrance) is significantly more narrow than the first making it slightly harder to notice so use the big lights to guide you into them.

PSSSS
RidgeLeftTurnW/Room8
The Ridge
RidgeLeftTurnW/Room

A narrow ridge room that goes slightly to the left to the exit. After taking the slight left, directly to your left will be a side room pss (image 4 shows the relative position of entrance and side room).

PSSSS
RidgeLeftWarehouse7
The Ridge
RidgeLeftWarehouse

A ridge room. Go straight ahead slightly to left for exit. Huge side room on the right for pss.

PSSSS
RidgeLongStairsDownWindow4
The Ridge
RidgeLongStairsDownWindow

A long ramp going down with a window meaning chance of eye fest. If you can, go behind a crate for pss as long as you end up between crate and wall. Crouch and look down.

PSSSS
RidgeLongStairsUp14
The Ridge
RidgeLongStairsUp1

A ridge room that has a ramp going up. No ss or pss.

RidgeLongStairsUpWindow5
The Ridge
RidgeLongStairsUpWindow

A ridge room with a long ramp leading upward with a big window on the right. Chance of eyefest. Pss behind center pillar.

PSSSS
RidgeLongStraightLeftWindow6
The Ridge
RidgeLongStraightLeftWindow

A long straight-ish room with a big slanted window on the left (that has a chance of eyefest). Go straight ahead for exit. There are some crates (image 3) to the right, which if you climb over, fall into the gap between the crates and the wall, crouching and looking down, will be a pss. A speaker may be in the room though which, unfortunately, will be right above the crates. The crates will still be pss but you will have to time getting in n out the crates between the node arrival and the speaker.

PSSSS
RidgeSebastianDock47
The Ridge
RidgeSebastianDock4

A variant of sebastians and painters dock. Its a relatively straight room. On the left is a ramp down to dock and on right is pss side room.

PSSSS
RidgeSebastianDock68
The Ridge
RidgeSebastianDock6

A huge ridge room containing one of the variants of seb and painters docs. Upon entry, it will be a huge circular platform (image 1) followed by a set of stairs (image 3) leading downwards to the right. Upon reaching the bottom, you can either go straight ahead to the exit or go left to the dock (image 6 and 7) which you have to breach for pss. There are also 2 parallel shelves which you can hide behind for pss (image 6 and 8).

PSSSS
RidgeSmallCorridor5
The Ridge
RidgeSmallCorridor

A short hallway with a big rock on the left, an SS is present in which you need to be hugging the rock just out of sight from angler due to angler path going through the rock. An example is seen in image 5

SS
RidgeStaircaseUp5
The Ridge
RidgeStaircaseUp

Short room in the ridge with 3 staircases leading to the next door. No PSS/SS.