4 ›Default plus-shaped roomtype with 4 siderooms, 2 near the entrance door and 2 near the next door. PSS/SS is in siderooms, stay in the corner to be out of sight. You can also stand near one of the 2 fake/inaccessible doors for SS
4 ›Default roomtype with a small turn to the right, leading to the next door. No PSS/SS.
4 ›Underwater roomtype with a turn to the left. There's a PSS/SS behind the shelf, make sure to position yourself right so there's no gaps that Pandemonium can see you through.
4 ›Straight underwater roomtype with a good chunk of the right side missing. There's a PSS/SS down the pit, whilst swimming make sure you stay near the rocky wall so your PDG won't get activated. There's also an invisible floor that won't let you swim down further.
4 ›Short, straight underwater roomtype. No PSS/SS, nothing else much to say.
4 ›Straight underwater roomtype with a sideroom to the left. The corners of the sideroom are PSS/SS. There's also a wide shelf PSS/SS to the right, but you have to position yourself right.
5 ›Oxygen Gardens roomtype with a tree on the center and siderooms on the left and right. Siderooms are PSS, you're safe as long as you stay out of sight. Wall Dweller can spawn in this room. DiVine can attack you if you step on the grass.
5 ›Default L-shaped roomtype with a sideroom ahead. Sideroom is PSS/SS, remember to stay out of sight.
4 ›Default roomtype with windows on the right, front and a turn to the left. Eyefestation can spawn in. No PSS/SS.
4 ›Straight maintenance roomtype with 3 damaged pipes that steam comes out of. Make sure to crouch, otherwise you'll take 15 damage. No PSS/SS. Room is naturally dark with the red lights being the only notable natural light source.
4 ›A room that is the start of the Maintenance roomtype. All other doors besides the one in the elevator shaft (image 4) are fake. Staying behind a locker (image 3) and looking straight ahead will have one safe from The Angler/Pandemonium. This is PSS/SS. Hiding behind the desk near the plant pot (image 2) by crouching and looking down is also a PSS/SS.
4 ›Long, straight default roomtype with windows on both sides. Eyefestation can spawn in. No PSS/SS.
4 ›Outskirts roomtype going downwards with a turn to the right, leading to the next door. No PSS/SS
4 ›Default roomtype with a turn to the right (L-shaped room) and a sideroom near the next door. Sideroom is PSS/SS, stay in the corner to be out of sight.
5 ›Default roomtype with a turn to the right (L-shaped room) and a sideroom near the next door. Sideroom is PSS/SS, make sure to stay in the corner
5 ›Default roomtype with a turn to the right (L-shaped room). PSS/SS in sideroom, make sure to stay out of sight.
4 ›A basic T-shaped roomtype with cubbies on the sides and rotten coral covering the left side of the room. PSS is in the right cubby that's not blocked off by the rot. SS is at the furthest left side.
4 ›A room in the Hadal Blacksite roomtype with Deep-Sea Bunnies that players can trade with. There is a PSS/SS in the sideroom, staying near the corners of the entrance in such a way that one cannot see the outside when looking at the doorframe. Aswell as
4 ›Straight default roomtype with a broken window to the right. Eyefestation can't spawn in. No PSS/SS.
5 ›Straight, short default roomtype with a sideroom to the right. Sideroom is PSS/SS, hide in one of the two corners from the entrace so that you'll be out of sight.