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3WayStairsUp1OfficeDestroyed5
Hadal Blacksite
3WayStairsUp1OfficeDestroyed

The room is a T junction. You always enter this room from the top and if the real door is left the entire sideroom along with the rock is PSS if you hide yourself from the window. If the real door is right, you can either hop behind the crates or crouch and look down besides the desk, in the corner. always a keycard door.

PSSSS
BentLongLeft24
Hadal Blacksite
BentLongLeft2

A common room in the blacksite. It features one SS besides the crate on the 4th picture. Nothing remarkable

SS
Start8
Hadal Blacksite
Start

The very start of the game once exiting the submarine. Though only eight images are present in the database entry, there are 13 docks currently in use throughout Pressure - 8 in the main game, and one for each gamemode except Three Nights. The F9 log cannot distinguish these as all of them have an identical room ID. Notable distinctions include: the Heartburn and Vault starts are the only two without a submarine, and instead Heartburn spawns the player in a corridor leading to the starting elevator, while Vault spawns the player in a tram or at the station if the cutscene is skipped (also the only one with a cutscene); the Raveyard start is the only one outdoors, and the only one which detonates PDGs if a player returns to it; the Hunted start is the only one with an openable area before the locked door (that being the area to the left housing the decoder), and is also the only starting room that is guaranteed to have only a password; the Main and Endless docks are the only ones that can have the dead drop crate as those are the only modes with the shop enabled. In the Main Expedition, Docks #13, #48, #56, and #99 all start in the regular Hadal Blacksite, while Dock #16 starts in the River Rooms, Maintenance Dock #B-14 starts in the Server Farms, the Unfinished Dock starts in the Outskirts, and the Outlying Cave (universally despised) starts in the Maintenance Tunnels. Every main dock features the following guaranteed features: a Dead-Drop Shop Crate, a desk with a piece of research data as a tutorial for picking up data, and a forced crawlspace that leads to the keycard or password for the first door. B-14 is the only one with the crawlspace being a vent, 48 is the only one where the crawlspace can be circumvented by going the long way around the dock, and 99 is the only one where item crates like in locked siderooms can spawn. Dock #13 is the only dock that appears in multiple variants - as its own starting dock, as the ending dock in the Hunted (4HuntedEnd) (also implies this being the canon dock for the EXR-P, initially the only dock in the Main Expedition prior to Worth The Wait Part 1, and also the original Endless start), and as a rare room (Dock #46). The Endless start is a hallway through which the EXR-P's submarine has crashed, and does not feature a crawlspace. It is the only start with the pedestal to summon Harbinger. The room is also identical to LongStraightSubmarineCrash. The Hunted start features a side area up the stairs to the left next to the password desk, through which you can find the only known door in Pressure that both has the invalid "- -" sign and is able to be opened. The room beyond is identical to 3WayMultiFloorStraight, and the side room at the bottom is locked by a random eight-digit password that can be found on various notes in the lobby, unlocking the decoder that allows the player to decode radios in order to gain access to the Vault. The Vault start begins on a tram ride for the first time you enter the gamemode, showing the titular vault on the left over a large lava cave - the room below is ActualEnd, the ending sequence of the Vault. The Raveyard start begins on an outdoor dock, and is the largest of all 13 - it features multiple side areas (all graveyards) accessible by stairs with a large amount of trash to be collected. The Heartburn start begins in a hallway that leads into an open area with an elevator downwards into the Quarry, where the gamemode actually begins - it is the only one with an elevator.

Dead ZonePSSSS