4 ›A 3-way intersection in the normal roomtype. One can hide safely in the cubbies, or outside of the node path (marked with drawings in the 2nd, 3rd, and 4th images) and stay safe from The Angler (and its variants). However, ONLY the cubbies are safe from Pandemonium.
5 ›A dead end room that leads into a vent. There is always a purple keycard door before the vent. The vent is PSS as long as you can't see the entrance points into the vent.
4 ›common room with a broken widow and a left turn. Nothing Noteworthy in this room.
4 ›Basic Room that goes straight. No SS/PSS
4 ›a left turning Maintenance room with an SS in the very corner of the room.
6 ›A mostly straight outskirts room with a right turn. A PSS and SS is next to the boxes at the beginning of the room. (Images 5 & 6)
4 ›Sebastian's Shop within the Outskirts roomtype! As per usual, the inside of his shop is PSS and there is a PSS behind the wall between the main path and the entrance to his shop.
6 ›Room in The Outskirts, at first tiny but there is a vent on the left side leading to the second part of the room. PSS/SS in the vent.
4 ›A normal straight room. SS at the end of the room by the locker. (image 4)
4 ›A short room with a leaking pipe to the right. PSS: hide behind the pipe, crouch, and look down so that your head is hidden.
4 ›A short straight room with a window on the left and some lockers scattered around. No safespots are present.