6 ›A room that starts with stairs leading down to 2 doors, PSS and SS dependant on where the door is. Going next to the locker in image 4 can work if the door is left, while the drawer in images 5 and 6 can work if the door is right.
4 ›A big 3 way room with a ramp, siderooms on the left can be used as PSS and SS.
4 ›A short hallway room with some siderooms that can be used as safespots.
4 ›A room in the Blacksite Administration roomtype with an elevator shaft and a couple office desks around the beginning of the room. There are plenty of Pandemonium Safe Spots/Safe Spots in various siderooms which are hiding out of sight, away from the path of Node Monsters (such as The Angler, and Pandemonium).
4 ›A basic 4 way taking place in the skelepede chase sequence. Nothing else notable
4 ›A large 4 way room with platforms at the beginning and end of the room. These platforms can be used as safespots from skelepede as it will not go ontop of the platforms. This room also has a ton of non active candlebearers and halloween decorations scattered around.
4 ›The second varient of a 4 way room taking place in the skelepede chase. This varient starts on the right side instead of straight in the first varient. There are also platforms that are safespots from the skelepede.
5 ›A very large square room with a ton of small pillars arrayed in a 4x4 row and a bunch of speakers stacked ontop of eachother in the middle. These pillars are just a distraction as the door is straight ahead and a little bit to the right.
5 ›A large room with various corridors around 4 massive pillars in the way. The door is straight ahead once you enter the room and a bit of a right turn.
4 ›A large straight room with a long platform to the left, this platform is a safespot against skelepede as it wont go ontop of the platform.
4 ›A short straight room with a left turn in the skelepede chase sequence. Nothing else notable.
4 ›A short straight room with a left turn taking place in the skelepede chase sequence, this room also includes multiple halloween decorations and chandeliers on the ceiling.
4 ›A right turn within the Crypt roomtype. It is the first variety of the CryptRightTurn. There is nothing else of note.
4 ›A short straight room with a right turn taking place in the skelepede chase sequence. Nothing else notable.
5 ›A guarenteed spawn of the skelepede chase sequence, which spawns the skelepede a skeleton like centipede creature with candles around its body and its eyes. The skelepede can either spawn at the fake door which is straight ahead or on the left which is where the door usually spawns. This room can be seen with non active candlebearers with halloween decorations, pots, shelves, and speakers.
5 ›A large straight room, on the left houses "Spectrum" which is a small shop that has Rachjumper who will sell the "regular drink" which is $150 and heals the player by 25 hp each time they buy the drink. And the "Party Special" which is $1250 and heals the player slowly until they are full health. This is also another way to get the "Artifice" badge without having to find the gambling or chest room. The entire shop is also safe from the skelepede as it will not go on the platform.
4 ›The first varient of the long straight rooms, this takes place in the skelepede chase sequence. There are no platforms in this room making it difficult to navigate with skelepede.
4 ›A long straight room in the skelepede chase sequence. No platforms are in this room, making it difficult to navigate with the skelepede.
4 ›A long straight room taking place in the skelepede chase sequence, with there being no platforms to save you against the skelepede you must be careful navigating the room as skelepede will frequently lunge after you.
4 ›A straight 4 way with the sides having corner platforms that has an open ceiling which lets in rainfall. These platforms can be a safespot from skelepede as it will not go ontop.
4 ›A roomtype that can only be found in endless which has a ton of crates and shelves with huge lake in the middle with spinning fans in the background with a giant pillar in the corner. This room is also very dark, (1st image at beginning of room and 3rd at end of room)
4 ›A big straight room in endless ridge with a semi left turn, there are some boxes in image 2 that can be hidden next to for PSS and SS as anglers path will not go behind it.
4 ›A long room with a ramp up with a window that can spawn Eyefestation. PSS is behind column in the middle of the room.
6 ›A guarenteed mostly straight room with a long plank. The skelepede will despawn after being in this room so you dont have to worry about getting attacked. however, if you go on this plank then a cutscene will play of the plank snapping and the player falling into the water below. After this, the player will be in the lower crypts, a very dark area with candlebearers hoarding every room of it.