5 ›A mostly straight run with a right turn that leads to a small crypt, do not go in this crypt as it may be hard to leave with bouncer.
4 ›A short straight run with a right turn that leads to the door. It may be difficult to navigate with many dead ends and bouncer chasing you constantly.
6 ›Guaranteed starting room of the Graveyard and the Raveyard as whole. The room is split into two floors, with a large central staircase. Bouncer waits on the right of the stairs, and becomes hostile and starts chasing the player after crossing the first steps; there is a dress code sign on the left. The room has hedges and tables with trash scattered around along the side walls.
5 ›Right turn room in The Hotel. No PSS/SS.
4 ›A long straight room in maintenance with a sideroom. Hide in the sideroom for PSS and SS.
4 ›A short room with a vent in outskirts that can be used as PSS and SS. (first image being at beginning) (second at end)
6 ›Straight room in The Ridge that is identical copy of RidgeStraight1. The room is a failsafe room that will appear if the room generation is bugged. PSS/SS behind the crate on the left side of the room on images 5 and 6. Notably, the former rarest room before Worth The Wait Part 1.
4 ›A big ridge room with a catwalk. SS is shown on 3rd screenshot, crouch behind the desk indicated by the arrow.
4 ›A short hallway with many lockers (No PSS's and SS's)
4 ›A big room with a bridge that has rotten coral on one side of the room (SS's being in the corners with fake doors out of sight from angler)
5 ›A short 4 way with 4 servers. PSS and SS can be done by staying behind or on the side of the servers by going the opposite way of the door. (If right go left, if left go right)
4 ›A short server 4 way with a single server in the center of the room. PSS and SS being dependant on where the door is, and staying behind or next to the single server. If the door is straight it is 50/50.
4 ›A short room 4 way room with siderooms that can be hidden in for PSS and SS, guarenteed to be locked with a keycard
4 ›A short straight room with lockers scattered around. PSS/SS is behind the table at the end of the room.
4 ›A short straight room with a big rock on the right with water leaking out of a pipe. No PSS's or SS's.
4 ›A short straight trench tunnels room with a curved left turn, there are also floor vents at the beginning and end of the room. PSS and SS being in the sides of the floorvents.
4 ›A 4 way room with winter divine everywhere and a snowman in one section with PSS's and SS's being behind lockers out of sight from the door