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12 rooms · page 1 of 1
AdminLeftDestroyed6
Blacksite Administration
AdminLeftDestroyed

admin room that's layout looks like a straight hallway with two other hallways to the left one farther then the other and the fathest one leads to the exit if you go straightforward but if you go straight and then to the left again you will find another shorter hallway, the room contains 3 siderooms all of which are pss/ss's and in the shorter hallway in image 6 there is an ss if you stand on the broken wall of rocks and a pss if you hide beside the locker a bit before the wall, in the second image you can see a hallway that strands out a bit and at the end of it is another broken wall of rocks which you can stand on as an ss

PSSSS
AdminSeaBunnyRight10
Blacksite Administration
AdminSeaBunnyRight

the room's layout consists of a straight hall leading towards an intersection where you can go to the right to enter a pss to the side of the bookshelf like the one you see on image 2 you can go straight to enter the bunny area which has multiple ss's like standing on the tilted glass wall or standing next to the left platform crouching and looking down, if you go to the left there will be another intersection in which you can either go right which is a little walk in which the left wall has 2 side rooms both of which containing pss/ss's and after that you will find another intersection in which you can go right to reach another pss (the one in image 6) you can go straight to go straight towards a locked door (image 8) also an ss or to the left towards another hall in which you can stand beside the left wall that counts as a pss or you can go forwards and turn left towards another hall which has the exit door on the right wall and 2 other entrances to the before mentioned side roomsor you can go straight and turn to the right to go back to the second mentioned intersection

BunniesHas DocumentPSSSS
GardenFlatRight5
Oxygen Gardens
GardenFlatRight

regular garden room with 2 paths to the exit, one to the left of the room that's longer and one to the right that's shorter, i'm prettu sure that the place im taking the photo from in image 3 is an ss but I not confident in it so if someone knows please redocument this

PSSSS
LeftTurn34
Hadal Blacksite
LeftTurn3

A default Hadal Blacksite room. No safe spots here. Turn left towards the next door.

LockedOutskirts24
The Outskirts
LockedOutskirts2

exit door straight ahead 4 lockers in total and a pss's if you go right from the entrance and then right again when your each the second half of the room behind 2 stacked crates

PSSSS
LongStraightW/2Rooms5
Hadal Blacksite
LongStraightW/2Rooms

a regular straight hallway with 2 siderooms one each side of the room both of which are octogonal shaped rooms with glass walls in which eyefestation can spawn both containing ss's and pss's but no ss or pss is available outside of them in the main hall

PSSSS
OpenWindowLeftSkeleton6
Hadal Blacksite
OpenWindowLeftSkeleton

A long, straight hall a wide-opened window on the left with chances of Eyefestation. Has a skeleton display inside the right window hence the room name. // SS: End of room to the left, sideways to locker.

SS
OpenWindowRight15
Hadal Blacksite
OpenWindowRight1

A regular hall with a window to the right that has a chance of spawning eyefestation, no ss or pss available in this room

RightStraightBrokenWall14
Hadal Blacksite
RightStraightBrokenWall1

A short corner room in the default roomtype. No safe spots in here.

SeaBunnyReallyStraightLeft6
Hadal Blacksite
SeaBunnyReallyStraightLeft

A regular sea bunny room with ss's on both sides of the sea bunny part like standing on the angled windows and a singular pss located at the right of the exit door if you go behind the crate crouch and look down.

BunniesHas DocumentPSSSS
StairsCorridor16
Hadal Blacksite
StairsCorridor1

the room has a stairwell located forward and to the left of the entrance which leads you towards the entrance upstairs, the room has multiple pss and ss's on the first and second floor

PSSSS
StraightTopWindow14
Hadal Blacksite
StraightTopWindow1

a simple room with no ss or pss with a window as a roof where eyefestation can potentially spawn